![]() ![]() ![]() Once we confirm through Sentry that this new FG is stable, we’ll activate it for everyone with 40 series by default. We have integrated the latest version of DLSS3, meaning you can now manually activate the most recent Frame Generation update by using a special command (-DLSSFG).It was clear (both from your feedback and our internal findings) that many bosses simply weren’t posing enough of a challenge, so we have rebalanced some behaviors, as well as their hit points and damage output, to ensure they pose the correct level of difficulty at that point in your journey. By popular demand, we’ve finalized a complete overhaul to all bosses in the game.The first step of our PVP/PVE balancing split is here, with much more to come in the near future! We can now start independently balancing spells, so today’s update focuses on the most overpowered spells and ranged abilities (based on feedback and internal telemetry) for PVP only – this has ZERO impact on PVE.So we’ve made this the new default setting, though you still have the ability to switch to other lock-on options in settings, including “Legacy” (the previous default). New lock-on system activated! We’ve been extensively testing different options, and believe the simpler approach of locking-on to the centre of the screen is the most effective one.We’ve successfully completed a custom engine improvement to allow us to use nanite for all Umbral meshes which should mean a noticeable improvement on performance while in Umbral (for the brave few who’ll hang around long enough to notice) This is in addition to our usual overall performance improvements in several areas of the game, specified below in the notes.
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